Saving 6D.ai’s mesh at runtime as an OBJ in Unity
Saving 6D.ai’s mesh at runtime as an OBJ in Unity For anyone who’s wondering how to save the meshes generated by 6d.ai, it’s pretty straightforward. I’ve seen a few people asking and no definitive answer, so thought I’d write it up in case anyone searching for this found it useful. The steps are basically: A hacky […]