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	<title>iestyn.net &#187; xenon 2</title>
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		<title>Space Deadbeef &#8211; iPhone game</title>
		<link>http://www.iestyn.net/wp/2009/07/05/space-deadbeef-iphone-game</link>
		<comments>http://www.iestyn.net/wp/2009/07/05/space-deadbeef-iphone-game#comments</comments>
		<pubDate>Sun, 05 Jul 2009 08:44:50 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[space deadbeef]]></category>
		<category><![CDATA[xenon 2]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=479</guid>
		<description><![CDATA[I have a real soft spot for scrolling shooters, even more so for ones with spaceships and big explosions. I think this comes from playing Xenon 2: Megablast literally hundreds of times when I was young &#8211; it was the most impressive game for my Dell 316SX &#8211; a 386 running at an almighty 16Mhz [...]]]></description>
			<content:encoded><![CDATA[<p>I have a real soft spot for scrolling shooters, even more so for ones with spaceships and big explosions. I think this comes from playing <a href="http://en.wikipedia.org/wiki/Xenon_2_Megablast" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://en.wikipedia.org/wiki/Xenon_2_Megablast');">Xenon 2: Megablast</a> literally hundreds of times when I was young &#8211; it was the most impressive game for my Dell 316SX &#8211; a 386 running at an almighty 16Mhz with 640K RAM. The music was divine &#8211; considering my computer didn&#8217;t have a soundcard, just the onboard speaker. I&#8217;m still amazed how they managed to get Xenon 2 running on a machine like that. The Bitmap Brothers were real heroes of mine; Gods of game programming.</p>
<p>Anyway, this post isn&#8217;t about Xenon 2, it&#8217;s about the absurdly named &#8220;<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297048779&amp;mt=8" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297048779&amp;mt=8');">Space Deadbeef</a>&#8220;, a side-scrolling shooter by Yuri Yashuhara of IDP. It&#8217;s a great looking game, and the gameplay is reasonably satisfying. Where it fails is the control of the player ship. I like the <em>idea </em>behind the mechanism, but it doesn&#8217;t quite work. Movement is dictated by the vertical position of your finger on the screen; you can only move vertically, which is rather odd. Firing depends where you touch the screen &#8211; if your finger is over your ship, you can build up a powerful blast (similar to R-Type), or if you swipe your finger over enemies, it locks on a number of missiles that are then fired when you release your finger.  It kind of works &#8211; but doesn&#8217;t feel 100% right.  The game is also too short, it&#8217;s just one stage which you can play over and over again, with it getting tougher each time.</p>
<p><img class="alignnone size-full wp-image-481" title="Space Deadbeef" src="http://www.iestyn.net/wp/wp-content/uploads/2009/07/IMG_0261.png" alt="Space Deadbeef" width="480" height="320" /></p>
<p>Despite the negative comments about the control of the ship, it&#8217;s definitely worth downloading, as it&#8217;s absolutely free, and a good taste of what&#8217;s to come on the iPhone.</p>
<p>On a final note, I honestly think the iPhone would really benefit from an additonal controller for gaming, as some types of games just don&#8217;t work well on the iPhone.  I hope we&#8217;ll see an official one soon &#8211; perhaps it could include an extra battery too..</p>
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