Since being inspired by Matt’s generative art session at Flashbrighton a while back, I’ve been occasionally working on a personal project. It’s a Flex application where you can generate interesting abstract images and animations. It’s tricky to describe exactly what it is and what it does, so you can see for yourselves when I release it.
It was initially a simple idea of mine to see what something looked like when manipulated in a certain way. After playing around with it for a while and adding more functionality, I began finding myself entranced by the things I/it was accidentally creating. When I’ve added a bit more functionality I’ll release it and see if anyone else finds it as intriguing as I do
If you’re interested in helping me alpha-test this, then let me know.
Creating the Shopper 13 game sparked my enthusiasm, and I’ve been gathering new parts to experiment with:
In addition to that, I’ve also got a Wii Nunchuck hooked up to my Arduino which I’m currently controlling Flash and Servos via the accelerometer and analog joystick. Oh, and a Laser.. and some Papervision too. When I’ve got something interesting, I’ll post it. Hopefully that’ll be in the next few days
Well I have to start building my robot army somewhere..
I’ve been working on a game for the Wallace and Gromit installation at the Science Museum.
Here’s a photo I took a while back:
It was a brilliant project to work on, and one of the most fun things I’ve done for a while. Everyone involved was fantastic, and the exhibition itself looks superb. The game is now installed on a row of consoles and is open to the public. The controls are made from arcade-quality components, and uses a Mini-Pac to talk to the PC via USB.
Here’s a very brief clip of it on BBC News 24 (00:30):
If you’re in the area, do go and check out the exhibition, it’s great!
Recently I’ve been inspired to create some experimental things in Papervision. I think that it’s mainly down to Matt’s talk on generative art at FlashBrighton a few weeks back.
Well, here’s the first. in brief:
- Plot 9902 Pixel3D points evenly around the surface of a sphere
- Colour each one a random red
- Rotate the sphere depending on where the mouse is
- Apply a blur effect to a BitmapEffectLayer
- Change the clippingPoint
I kinda liked the effect, so here we go. Hold the mouse down to push the sphere away.
Iestyn.net - Iestyn Lloyd's blog about Flash, Unity, ActionScript, programming, development, Brighton, gaming, robots, photography, and other random things.
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