Archive for the 'develop' Category

Develop – The aftermath

Simon Parkin has a great write-up of the Develop conference on his blog.

This really intrigues me:

Charles Cecil, creator of Broken Sword, told me that the atmosphere surrounding Flash and iPhone developers right now reminds him of the mid-1980s, where the new avenues and platforms open to developers were yet to settle and there was a sense that anything might be possible

I didn’t know this either:

I learned a few things I didn’t know before, such as the revelation that Half-Life 2’s artists wrote three supporting pieces of fiction for every location on the game, one describing what happened there two days ago, one two weeks ago and another two years in the past. “This historical record (which ran longer than the entire story for the game) gave every location in the game a sense of place, history and verisimilitude,” said Viktor Antonov, the game’s art director, “something far more nuanced and rich than simply slapping some graffiti on a wall.”

Next year I have to go to Develop. It’s right on the doorstep!

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