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	<title>iestyn.net &#187; actionscript</title>
	<atom:link href="http://www.iestyn.net/wp/category/actionscript/feed" rel="self" type="application/rss+xml" />
	<link>http://www.iestyn.net/wp</link>
	<description>"the concrete world is starting to get ya."</description>
	<lastBuildDate>Fri, 21 Oct 2011 16:27:14 +0000</lastBuildDate>
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			<item>
		<title>From Flash to Unity: My first Unity game &#8211; Iron Man Upgraded</title>
		<link>http://www.iestyn.net/wp/2010/04/02/from-flash-to-unity-my-first-unity-game-iron-man-upgraded</link>
		<comments>http://www.iestyn.net/wp/2010/04/02/from-flash-to-unity-my-first-unity-game-iron-man-upgraded#comments</comments>
		<pubDate>Fri, 02 Apr 2010 10:23:31 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iron man]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[unitybrighton]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=627</guid>
		<description><![CDATA[Unity has been on my radar for a few years now, but it was only when it was released for PC that I started to get involved. Over the past few months I&#8217;ve been working on a number of prototype games, and this is the first game that&#8217;s now live. So here we go! It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Unity has been on my radar for a few years now, but it was only when it was released for PC that I started to get involved. Over the past few months I&#8217;ve been working on a number of prototype games, and this is the first game that&#8217;s now live. So here we go! It&#8217;s called <a href="http://www.drpepper.com/promotions/ironman2/game/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.drpepper.com/promotions/ironman2/game/');">Iron Man Upgraded</a>, and it was produced for Marvel by <a href="http://www.iestyn.net/wp/2008/12/01/we-won-a-bafta" >BAFTA-winning</a> Brighton studio <a href="http://littleloud.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://littleloud.com/');">Littleloud</a>.</p>
<div id="attachment_629" class="wp-caption alignnone" style="width: 474px"><a href="http://www.drpepper.com/promotions/ironman2/game/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.drpepper.com/promotions/ironman2/game/');"><img class="size-full wp-image-629    " title="Iron Man Upgraded" src="http://www.iestyn.net/wp/wp-content/uploads/2010/04/iron-man-upgraded-1.JPG" alt="Play it in your browser now!" width="464" height="298" /></a><p class="wp-caption-text">Play it in your browser now!</p></div>
<p>Moving from Flash to Unity has been a fantastic experience, and the one thing that sticks out the most is that it&#8217;s so much fun! There&#8217;s also a huge wealth of Unity resources on the web, and the community is incredibly helpful. With the choice between JavaScript, C#, and Boo, it&#8217;s not difficult to move from making Flash content in ActionScript 3 to producing exciting projects in Unity. Did I mention there&#8217;s a free version of Unity?<a href="http://unity3d.com/unity/download/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://unity3d.com/unity/download/');"> Go and get it</a>. Now!</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">Unity has to be the hottest technology out there. With version 3 &#8211; out in summer &#8211; you&#8217;ll be able to export for PC, Mac, web, iPhone, iPad, Android, PS3, Wii, 360.. it&#8217;s stunning, and it&#8217;s a far cry from anything that could be produced in Papervision / Away3D.</div>
<p>Unity has to be the hottest technology out there.<a href="http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html');"> With version 3</a> &#8211; out in summer &#8211; you&#8217;ll be able to export for PC, Mac, web, iPhone, iPad, Android, PS3, Wii, 360.. it&#8217;s stunning, and it&#8217;s a far cry from anything that could be produced in Papervision / Away3D.</p>
<div>I have a session in a few weeks at FlashBrighton called &#8216;An Introduction to Unity&#8217;, if you&#8217;re local it would be great to see you there! I&#8217;ll answer any questions I can.</div>
<div>I&#8217;ll also be posting tutorials on Unity, on here and <a href="http://www.unitybrighton.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.unitybrighton.com');">www.unitybrighton.com</a> &#8211; so stay tuned!</div>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Flash Apps for iPhone announced!</title>
		<link>http://www.iestyn.net/wp/2009/10/05/flash-apps-for-iphone-anounced</link>
		<comments>http://www.iestyn.net/wp/2009/10/05/flash-apps-for-iphone-anounced#comments</comments>
		<pubDate>Mon, 05 Oct 2009 18:39:40 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=583</guid>
		<description><![CDATA[Amongst other exciting announcements at the Adobe Max conference they&#8217;ve just announced Flash Apps for iPhone!
This is absolutely awesome news &#8211; ActionScript programmers can create apps for the iPhone. There&#8217;s more information here.
A few questions spring to mind:

What will performance be like?
Can we take advantage of all the hardware, such as accelerometers, GPS, etc?
When can [...]]]></description>
			<content:encoded><![CDATA[<p>Amongst other exciting announcements at the Adobe Max conference they&#8217;ve just announced Flash Apps for iPhone!</p>
<p>This is absolutely awesome news &#8211; ActionScript programmers can create apps for the iPhone. <a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/');">There&#8217;s more information here</a>.</p>
<p>A few questions spring to mind:</p>
<ul>
<li>What will performance be like?</li>
<li>Can we take advantage of all the hardware, such as accelerometers, GPS, etc?</li>
<li>When can I get my hands on it!?</li>
</ul>
<p>For a while I&#8217;d been saying this was the most logical thing for Adobe to do, but I never thought they&#8217;d actually do it..</p>
<p>Yey!</p>
<p><span style="color: #ff0000;">[UPDATE]</span></p>
<p><span style="color: #000000;">Funnily enough, all my questions are answered in <a href="http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ');">the Developer FAQ</a>!</span></p>
<p><span style="color: #000000;">Performance:</span></p>
<p><em><span style="background-color: #ffffff; font-family: Arial,Helvetica,sans-serif; font-size: 12px; line-height: 12px;"> </span></em></p>
<p style="font-size: 1em; line-height: 1.35;"><em>The iPhone and iPod touch have processors significantly slower than those found on most desktop PCs and Macs. Thus, content may run slower than it does when running on a desktop personal computer. However, the exact differences will depend on the specific content.</em></p>
<p style="font-size: 1em; line-height: 1.35;"><em>In addition, the hardware specifications vary greatly between different versions of the iPhone and iPod touch. Because of this, it is important that you test your content early and often across all devices which you plan to target.</em></p>
<p><em> </em></p>
<p><span style="color: #ff0000;"><span style="color: #000000;">The hardware that&#8217;s supported:</span><br />
</span></p>
<p><em><span style="background-color: #ffffff; font-family: Arial,Helvetica,sans-serif; font-size: 12px; line-height: 12px;"> </span></em></p>
<ul style="padding-left: 60px;">
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>MultiTouch</em></li>
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>Screen Orientation</em></li>
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>Saving images to Photo Library</em></li>
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>Accelerometer</em></li>
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>Geo-location</em></li>
<li style="margin: 0px 0px 0.85em; font-size: 1em; line-height: 1.5em;"><em>Cut / Copy / Paste</em></li>
</ul>
<p><em> </em></p>
<p><span style="background-color: #ffffff; font-family: Arial,Helvetica,sans-serif; font-size: 12px; line-height: 12px;"><strong>Additionally, <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.adobe.com/devnet/logged_in/abansod_iphone.html');">we can take advantage of OpenGL ES</a>. This could be extremely important for games!</strong></span><span style="background-color: #ffffff; font-family: Arial,Helvetica,sans-serif; font-size: 12px; line-height: 12px;"> </span><em><span style="background-color: #ffffff; font-family: Arial,Helvetica,sans-serif; font-size: 12px; line-height: 12px;"><br />
</span></em></p>
<p><em>In order to make development of high-performance applications easier, applications built for the iPhone also can take advantage of an augmented rendering pipeline that uses OpenGL ES. This augmented rendering pipeline enhances the Flash rendering model to allow developers to take advantage of the GPU on iPhones. By enabling this rendering path, you have the ability to modify your display objects to put them on a hardware surface</em></p>
<p>Flash suddenly got a lot more exciting.<em><br />
</em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>MinimalDesigner &#8211; Layout tool for Bit101&#8217;s MinimalComps</title>
		<link>http://www.iestyn.net/wp/2009/08/12/minimaldesigner-layout-tool-for-bit101s-minimalcomps</link>
		<comments>http://www.iestyn.net/wp/2009/08/12/minimaldesigner-layout-tool-for-bit101s-minimalcomps#comments</comments>
		<pubDate>Wed, 12 Aug 2009 08:08:29 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[minimalcomps]]></category>
		<category><![CDATA[minimaldesigner]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=549</guid>
		<description><![CDATA[Keith has released a layout tool for the excellent MinimalComps.

I prefer to write pure AS3 inFlashDevelop, using the Flex SDK to compile. I&#8217;ve used MinimalComps on occasion, and I&#8217;ve been happy with the results. However when it comes to laying out anything particularly complex, I&#8217;ve had to fall back to Flex or CS3.
The release of [...]]]></description>
			<content:encoded><![CDATA[<p>Keith has <a href="http://www.bit-101.com/blog/?p=2328" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.bit-101.com/blog/?p=2328');">released a layout tool</a> for the excellent <a href="http://www.bit-101.com/blog/?p=1126" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.bit-101.com/blog/?p=1126');">MinimalComps</a>.</p>
<p><a href="http://www.bit-101.com/MinimalDesigner/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.bit-101.com/MinimalDesigner/');"><img class="alignnone size-full wp-image-550" title="MinimalDesigner" src="http://www.iestyn.net/wp/wp-content/uploads/2009/08/minimaldesigner.jpg" alt="MinimalDesigner" width="408" height="324" /></a></p>
<p>I prefer to write pure AS3 inFlashDevelop, using the Flex SDK to compile. I&#8217;ve used MinimalComps on occasion, and I&#8217;ve been happy with the results. However when it comes to laying out anything particularly complex, I&#8217;ve had to fall back to Flex or CS3.</p>
<p>The release of MinimalDesigner should make using MinimalComps even easier now. Thanks Keith!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.iestyn.net/wp/2009/08/12/minimaldesigner-layout-tool-for-bit101s-minimalcomps/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AS3 BitmapData.hitTest() with rotation</title>
		<link>http://www.iestyn.net/wp/2009/06/23/as3-bitmapdata-hittest-with-rotation-matrix</link>
		<comments>http://www.iestyn.net/wp/2009/06/23/as3-bitmapdata-hittest-with-rotation-matrix#comments</comments>
		<pubDate>Tue, 23 Jun 2009 09:59:26 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hittest]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=436</guid>
		<description><![CDATA[I saw a tweet from @mesh today, asking about hitTest when one object is rotated. A bit of horrible hackery, and here&#8217;s the result. Warning, nasty thrown-together code!  
var red:Sprite = new Sprite();
red.graphics.beginFill(0xFF0000);
red.graphics.lineTo(40, 0);
red.graphics.lineTo(40, 150);
red.graphics.lineTo(0,150);
red.graphics.lineTo(0,0);

red.x = 40;
red.y = 40;

addChild(red);

var green:Sprite = new Sprite();

green.graphics.beginFill(0x00FF00);
green.graphics.lineTo(40, 0);
green.graphics.lineTo(40, 150);
green.graphics.lineTo(0,150);
green.graphics.lineTo(0,0);

green.x = 300;
green.y = 40;

addChild(green);

var useRotation:Number=10;

var redBmpData = new BitmapData(red.width, [...]]]></description>
			<content:encoded><![CDATA[<p>I saw a tweet from <a href="http://twitter.com/mesh/statuses/2291551870" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://twitter.com/mesh/statuses/2291551870');">@mesh</a> today, asking about hitTest when one object is rotated. A bit of horrible hackery, and here&#8217;s the result. Warning, nasty thrown-together code! <img src='http://www.iestyn.net/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<pre name="code" class="js">var red:Sprite = new Sprite();
red.graphics.beginFill(0xFF0000);
red.graphics.lineTo(40, 0);
red.graphics.lineTo(40, 150);
red.graphics.lineTo(0,150);
red.graphics.lineTo(0,0);

red.x = 40;
red.y = 40;

addChild(red);

var green:Sprite = new Sprite();

green.graphics.beginFill(0x00FF00);
green.graphics.lineTo(40, 0);
green.graphics.lineTo(40, 150);
green.graphics.lineTo(0,150);
green.graphics.lineTo(0,0);

green.x = 300;
green.y = 40;

addChild(green);

var useRotation:Number=10;

var redBmpData = new BitmapData(red.width, red.height, true, 0);
redBmpData.draw(red);

var useDimension:int = Math.ceil(Math.sqrt((green.width * green.width) + (green.height * green.height)));
var diffWidth:int = useDimension - green.width;
var diffHeight:int = useDimension - green.height;
var newBD:BitmapData = new BitmapData(useDimension,useDimension,true,0);
var angle_in_radians:Number = Math.PI * 2 * (useRotation / 360);
var m:Matrix = new Matrix();
m.translate((green.width / 2) * -1, (green.height / 2) * -1);
m.rotate(angle_in_radians);
m.translate(green.width / 2, green.height / 2);
m.translate(diffWidth / 2, diffHeight / 2);
var translatedPoint:Point = m.transformPoint(new Point(0,0));

trace(useDimension);
var greenBmpData = new BitmapData(useDimension,useDimension,true,0);
greenBmpData.draw(green,m);

/*var sampleGreen:Bitmap =new Bitmap(greenBmpData);
addChild(sampleGreen);
sampleGreen.x=200;
sampleGreen.y=200;
*/
green.rotation=useRotation;

stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);

function onMouseMove(e:MouseEvent):void {
	green.x = mouseX;
	green.y = mouseY;

	if (redBmpData.hitTest(new Point(red.x, red.y),
	255,
	greenBmpData,
	new Point(green.x-translatedPoint.x, green.y-translatedPoint.y),
	255

	  )) {
		trace("hit");
		red.filters = [new GlowFilter()];
	} else {
		red.filters = [];
	}
}</pre>
<p>I&#8217;ll blog a better example of this, with comments and an explanation of what it&#8217;s doing in the next few days. </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Useful stuff: Papervision GUI, AS3 Code Snippet, UML editor, Firefox Plugin</title>
		<link>http://www.iestyn.net/wp/2009/06/14/useful-stuff-papervision-gui-as3-code-snippet-uml-editor-firefox-plugin</link>
		<comments>http://www.iestyn.net/wp/2009/06/14/useful-stuff-papervision-gui-as3-code-snippet-uml-editor-firefox-plugin#comments</comments>
		<pubDate>Sun, 14 Jun 2009 18:46:41 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[uml]]></category>
		<category><![CDATA[useful]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=429</guid>
		<description><![CDATA[Here&#8217;s a few useful things I&#8217;ve seen recently. Thought I&#8217;d share..
VizualPV3D
A GUI for Papervision! It looks rather similar to Lightwave, although orders of magnitude less powerful. I&#8217;ll be interested to see how this evolves. Could come in handy one day!
http://www.juxtinteractive.com/work/vizualpv3d/

Swf Class Explorer
This was a useful utility on a recent project, as there&#8217;s no &#8220;ApplicationDomain.getAllDefinitions():Array&#8221;. Worth bookmarking.
http://flassari.is/2008/07/swf-class-explorer-for-as3/
Violet [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a few useful things I&#8217;ve seen recently. Thought I&#8217;d share..</p>
<p><strong>VizualPV3D</strong></p>
<p>A GUI for Papervision! It looks rather similar to Lightwave, although orders of magnitude less powerful. I&#8217;ll be interested to see how this evolves. Could come in handy one day!<br />
<a href="http://www.juxtinteractive.com/work/vizualpv3d/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.juxtinteractive.com/work/vizualpv3d/');">http://www.juxtinteractive.com/work/vizualpv3d/</a><br />
<object width="500" height="281" data="http://vimeo.com/moogaloop.swf?clip_id=4284870&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4284870&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object></p>
<p><strong>Swf Class Explorer</strong></p>
<p>This was a useful utility on a recent project, as there&#8217;s no &#8220;ApplicationDomain.getAllDefinitions():Array&#8221;. Worth bookmarking.<br />
<a href="http://flassari.is/2008/07/swf-class-explorer-for-as3/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://flassari.is/2008/07/swf-class-explorer-for-as3/');">http://flassari.is/2008/07/swf-class-explorer-for-as3/</a></p>
<p><strong>Violet UML Editor</strong></p>
<p><a href="http://jonathanpace.wordpress.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://jonathanpace.wordpress.com/');">Jon</a> from <a href="http://www.unwrong.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.unwrong.com/');">Unwrong</a> showed me this rather nifty UML editor. Great for drawing quick, simple diagrams. Cross-platform, and free.<br />
<a href="http://alexdp.free.fr/violetumleditor/page.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://alexdp.free.fr/violetumleditor/page.php');">http://alexdp.free.fr/violetumleditor/page.php</a></p>
<p><strong>Talon: Firefox Plugin</strong></p>
<p>A great plugin for Firefox, which allows you to right-click and capture a page (or region). From there you can upload/share/edit on <a href="http://aviary.com/home" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://aviary.com/home');">Aviary</a>, copy to clipboard, or save to desktop.<br />
<a href="http://www.readwriteweb.com/archives/aviarys_talon_a_drool-worthy_firefox_plug-in_for_e.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.readwriteweb.com/archives/aviarys_talon_a_drool-worthy_firefox_plug-in_for_e.php');">http://www.readwriteweb.com/archives/aviarys_talon_a_drool-worthy_firefox_plug-in_for_e.php</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fluid Dynamics in Flash</title>
		<link>http://www.iestyn.net/wp/2009/05/19/fluid-dynamics-in-flash</link>
		<comments>http://www.iestyn.net/wp/2009/05/19/fluid-dynamics-in-flash#comments</comments>
		<pubDate>Tue, 19 May 2009 21:53:26 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fluid dynamics]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=409</guid>
		<description><![CDATA[This is one of the most entrancing Flash experiments I&#8217;ve ever seen. Eugine Zatepyakin, a Flash Developer in Moscow, has created a rather stunning fluid simulation in AS3.  It&#8217;s a fantastic toy, and really quite inspiring. I must take a look through the code when I get some time.
It&#8217;s based on work by Mehmet Akten, which in turn [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the most entrancing Flash experiments I&#8217;ve ever seen. Eugine Zatepyakin, a Flash Developer in Moscow, has created a rather stunning fluid simulation in AS3.  It&#8217;s a fantastic toy, and really quite inspiring. I must take a look through the code when I get some time.</p>
<div id="attachment_410" class="wp-caption alignnone" style="width: 510px"><a href="http://blog.inspirit.ru/?p=248" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://blog.inspirit.ru/?p=248');"><img class="size-full wp-image-410" title="Fluid dynamics" src="http://www.iestyn.net/wp/wp-content/uploads/2009/05/fluid_dynamics.jpg" alt="Fluid dynamics" width="500" height="334" /></a><p class="wp-caption-text">Simply stunning.</p></div>
<p>It&#8217;s based on work by <a href="http://www.memo.tv/ofxmsafluid" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.memo.tv/ofxmsafluid');">Mehmet Akten</a>, which in turn is based on this paper: <a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf');" target="_blank">Real-Time Fluid Dynamics for Games</a>.</p>
]]></content:encoded>
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		<title>Bow Street Runner up for another award</title>
		<link>http://www.iestyn.net/wp/2009/05/10/bow-street-runner-up-for-another-award</link>
		<comments>http://www.iestyn.net/wp/2009/05/10/bow-street-runner-up-for-another-award#comments</comments>
		<pubDate>Mon, 11 May 2009 06:53:00 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[bow]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[bsr]]></category>
		<category><![CDATA[channel 4]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[runner]]></category>
		<category><![CDATA[street]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[use]]></category>
		<category><![CDATA[bes]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=382</guid>
		<description><![CDATA[
It just doesn&#8217;t stop. The multiple-award-winning Bow Street Runner we made for Channel 4 is up for another award, this time it&#8217;s the Broadcast Digital Awards. We&#8217;re in the Best Use of Digital Technology category.
The nominees are:

BBC iPlayer
Bow Street Runner, Channel4.com
Current
Freesat
Mycbbc
Obama: The Inauguration, Sky News

Wow. That&#8217;s quite some company to have!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.channel4.com/bowstreetrunner" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.channel4.com/bowstreetrunner');"><img class="alignnone size-full wp-image-386" title="bsr" src="http://www.iestyn.net/wp/wp-content/uploads/2009/05/bsr.jpg" alt="bsr" width="400" height="225" /></a></p>
<p>It just doesn&#8217;t stop. The <a href="http://www.iestyn.net/wp/?s=bow+street+runner" >multiple-award-winning</a> <a href="http://www.channel4.com/bowstreetrunner" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.channel4.com/bowstreetrunner');">Bow Street Runner</a> <a href="http://littleloud.com/work/bsr/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://littleloud.com/work/bsr/');">we made for Channel 4</a> is up for another award, this time it&#8217;s the <a href="http://www.broadcastdigitalawards.co.uk/shortlist.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.broadcastdigitalawards.co.uk/shortlist.htm');">Broadcast Digital Awards</a>. We&#8217;re in the <strong>Best Use of Digital Technology </strong>category.</p>
<p>The nominees are:</p>
<ul>
<li>BBC iPlayer</li>
<li>Bow Street Runner, Channel4.com</li>
<li>Current</li>
<li>Freesat</li>
<li>Mycbbc</li>
<li>Obama: The Inauguration, Sky News</li>
</ul>
<p>Wow. That&#8217;s quite some company to have!</p>
]]></content:encoded>
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		<title>Arduino, Wii, Flash, Servos, Lasers, Papervision..</title>
		<link>http://www.iestyn.net/wp/2009/03/27/arduino-wii-flash-servos-lasers-papervision</link>
		<comments>http://www.iestyn.net/wp/2009/03/27/arduino-wii-flash-servos-lasers-papervision#comments</comments>
		<pubDate>Fri, 27 Mar 2009 13:22:30 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[brighton]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[Servos]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=167</guid>
		<description><![CDATA[Recently I&#8217;ve been getting into all things electronic again. Strangely, I was doing this a year ago. 
Creating the Shopper 13 game sparked my enthusiasm, and I&#8217;ve been gathering new parts to experiment with:
 
In addition to that, I&#8217;ve also got a Wii Nunchuck hooked up to my Arduino which I&#8217;m currently controlling Flash and Servos [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been getting into all things electronic again. Strangely, <a href="http://www.iestyn.net/wp/2008/03/24/flash-papervision-3d-arduino" >I was doing this a year ago</a>. </p>
<p>Creating <a href="http://www.iestyn.net/wp/2009/03/27/wallace-and-gromit-science-museum" >the Shopper 13 game </a>sparked my enthusiasm, and I&#8217;ve been gathering new parts to experiment with:<br />
<a title="Servos and header pins by yezzer, on Flickr" href="http://www.flickr.com/photos/yezzer/3381405995/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.flickr.com/photos/yezzer/3381405995/');"><img src="http://farm4.static.flickr.com/3439/3381405995_0399a2dd98_m.jpg" alt="Servos and header pins" width="240" height="180" /></a> <a title="Making things talk by yezzer, on Flickr" href="http://www.flickr.com/photos/yezzer/3389926664/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.flickr.com/photos/yezzer/3389926664/');"><img src="http://farm4.static.flickr.com/3611/3389926664_b49c3afb9d_m.jpg" alt="Making things talk" width="180" height="240" /></a></p>
<p>In addition to that, I&#8217;ve also got a Wii Nunchuck hooked up to my Arduino which I&#8217;m currently controlling Flash and Servos via the accelerometer and analog joystick. Oh, and a Laser.. and some Papervision too. When I&#8217;ve got something interesting, I&#8217;ll post it. Hopefully that&#8217;ll be in the next few days <img src='http://www.iestyn.net/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Well I have to start building my robot army somewhere..</p>
]]></content:encoded>
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		<item>
		<title>Wallace and Gromit at the Science Museum</title>
		<link>http://www.iestyn.net/wp/2009/03/27/wallace-and-gromit-science-museum</link>
		<comments>http://www.iestyn.net/wp/2009/03/27/wallace-and-gromit-science-museum#comments</comments>
		<pubDate>Fri, 27 Mar 2009 13:10:21 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gromit]]></category>
		<category><![CDATA[mini-pac]]></category>
		<category><![CDATA[wallce]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=169</guid>
		<description><![CDATA[I&#8217;ve been working on a game for the Wallace and Gromit installation at the Science Museum.
Here&#8217;s a photo I took a while back:

It was a brilliant project to work on, and one of the most fun things I&#8217;ve done for a while. Everyone involved was fantastic, and the exhibition itself looks superb. The game is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a game for the Wallace and Gromit installation at the Science Museum.</p>
<p>Here&#8217;s a photo I took a while back:<br />
<a title="My 1337 arcade controller by yezzer, on Flickr" href="http://www.flickr.com/photos/yezzer/3333140650/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.flickr.com/photos/yezzer/3333140650/');"><img src="http://farm4.static.flickr.com/3613/3333140650_d063dcce21.jpg" alt="My 1337 arcade controller" width="375" height="500" /></a></p>
<p>It was a brilliant project to work on, and one of the most fun things I&#8217;ve done for a while. Everyone involved was fantastic, and the exhibition itself looks superb. The game is now installed on a row of consoles and is open to the public. The controls are made from arcade-quality components, and uses a Mini-Pac to talk to the PC via USB.</p>
<p>Here&#8217;s a very brief clip of it on BBC News 24 (00:30):</p>
<p><object width="512" height="400" data="http://news.bbc.co.uk/player/emp/2.10.7938_7967/player.swf" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="FlashVars" value="config_settings_showUpdatedInFooter=true&amp;playlist=http://news.bbc.co.uk/media/emp/7960000/7962400/7962483.xml&amp;config=http://news.bbc.co.uk/player/emp/config/default.xml?1.3.105_2.10.7938_7967_20090323125300&amp;config_settings_language=default&amp;config_settings_showFooter=true&amp;config_plugin_fmtjLiveStats_pageType=eav6" /><param name="src" value="http://news.bbc.co.uk/player/emp/2.10.7938_7967/player.swf" /><param name="flashvars" value="config_settings_showUpdatedInFooter=true&amp;playlist=http://news.bbc.co.uk/media/emp/7960000/7962400/7962483.xml&amp;config=http://news.bbc.co.uk/player/emp/config/default.xml?1.3.105_2.10.7938_7967_20090323125300&amp;config_settings_language=default&amp;config_settings_showFooter=true&amp;config_plugin_fmtjLiveStats_pageType=eav6" /><param name="allowfullscreen" value="true" /></object></p>
<p>If you&#8217;re in the area, do go and check out the exhibition, it&#8217;s great!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Papervision experiment #3: 3D colour cube v2</title>
		<link>http://www.iestyn.net/wp/2009/02/15/papervision-experiment-3-3d-colour-cube-v2</link>
		<comments>http://www.iestyn.net/wp/2009/02/15/papervision-experiment-3-3d-colour-cube-v2#comments</comments>
		<pubDate>Sun, 15 Feb 2009 17:33:50 +0000</pubDate>
		<dc:creator>Iestyn</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://www.iestyn.net/wp/?p=158</guid>
		<description><![CDATA[A combination of the last two posts, with a few extra tweaks. This time it produces quite a pleasing blur if you click and hold down.

]]></description>
			<content:encoded><![CDATA[<p>A combination of the last two posts, with a few extra tweaks. This time it produces quite a pleasing blur if you click and hold down.</p>
<p><a rel="shadowbox;width=800;height=600" href="http://www.iestyn.net/wp/wp-content/uploads/2009/02/3d_colour_cube_blur.swf" ><img class="alignnone size-full wp-image-150" title="cube_blur" src="http://www.iestyn.net/wp/wp-content/uploads/2009/02/cube_blur.jpg" alt="cube_blur" width="500" height="375" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
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