Rachel and I spent a long weekend with my parents in North Wales, staying at my uncle’s house. Once again I was stunned by the natural beauty of the landscape.
Cwm Bychan was as spectacular as usual, and I visited Dinas Oleu for the first time, which is definitely worth visiting if you’re in the area.
This is one of the most entrancing Flash experiments I’ve ever seen. Eugine Zatepyakin, a Flash Developer in Moscow, has created a rather stunning fluid simulation in AS3. It’s a fantastic toy, and really quite inspiring. I must take a look through the code when I get some time.
Currently there’s just one level, which is split into multiple areas. It’s a fairly simple 3D platformer – run around, collect gems, jump onto platforms, attack enemies. It won’t win any awards for originality, but graphically it’s very impressive. Try playing full-screen.
Unity can also support USB 360 controllers. I tried playing this fullscreen with a 360 controller just now, and yes; it’s almost indistinguishable from a console game from a few years ago. Really impressive work Three Melons and LEGO!
LEGO have announced they’ll be releasing a full version in August 2009, with 15 levels and 4 selectable characters.
Since being inspired by Matt’s generative art session at Flashbrighton a while back, I’ve been occasionally working on a personal project. It’s a Flex application where you can generate interesting abstract images and animations. It’s tricky to describe exactly what it is and what it does, so you can see for yourselves when I release it.
It was initially a simple idea of mine to see what something looked like when manipulated in a certain way. After playing around with it for a while and adding more functionality, I began finding myself entranced by the things I/it was accidentally creating. When I’ve added a bit more functionality I’ll release it and see if anyone else finds it as intriguing as I do
If you’re interested in helping me alpha-test this, then let me know.
Blurst have released another great Unity game called ‘Paper Moon’. It’s a 2D platformer with a slight 3D twist to the gameplay: Pressing Space ‘pops’ bits of the scenery either in front or behind the plane of the character. If you or an enemy is in the way, then you die. It creates some interesting puzzles.
I haven’t tried it, but apparently you can plug in a (wired) 360 controller. Nice touch.
Iestyn.net - Iestyn Lloyd's blog about Flash, Unity, ActionScript, programming, development, Brighton, gaming, robots, photography, and other random things.
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