Monthly Archive for May, 2009

North Wales Photos

Rachel and I spent a long weekend with my parents in North Wales, staying at my uncle’s house. Once again I was stunned by the natural beauty of the landscape.

Cwm Bychan was as spectacular as usual, and I visited Dinas Oleu for the first time, which is definitely worth visiting if you’re in the area.

As usual, I took a number of photos. Here’s some to bore you ;) I recommend going full-screen.

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Fluid Dynamics in Flash

This is one of the most entrancing Flash experiments I’ve ever seen. Eugine Zatepyakin, a Flash Developer in Moscow, has created a rather stunning fluid simulation in AS3.  It’s a fantastic toy, and really quite inspiring. I must take a look through the code when I get some time.

Fluid dynamics

Simply stunning.

It’s based on work by Mehmet Akten, which in turn is based on this paper: Real-Time Fluid Dynamics for Games.

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GUIs in Films

After posting about the Flash GUI in Star Trek, I remembered that Mark Coleran produces some stunning GUIs for films.

Check out his showreel for some really great work:

It’s at times like these I wish I could create visuals too.

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Star Trek runs Flash

TheFlashBlog has an interesting piece about Flash being used in the Star Trek film, using ActionScript 3 and AIR.

All made using Flash

All made using Flash

The strangely named OOOii have created some beautiful futuristic interfaces for films such as Star Trek, Minority Report, and The Island.

That sounds like a fantastic job! :)

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LEGO Unity game – The quest for R2 D2

LEGO.com has the best looking Unity game I’ve seen so far. 

Star Wars LEGO - Unity

Blurring the line between console and browser

Currently there’s just one level, which is split into multiple areas. It’s a fairly simple 3D platformer – run around, collect gems, jump onto platforms, attack enemies. It won’t win any awards for originality, but graphically it’s very impressive. Try playing full-screen. 

Unity can also support USB 360 controllers. I tried playing this fullscreen with a 360 controller just now, and yes; it’s almost indistinguishable from a console game from a few years ago. Really impressive work Three Melons and LEGO!

LEGO have announced they’ll be releasing a full version in August 2009, with 15 levels and 4 selectable characters. 

Thanks for finding this Ed :)

[update] Three Melons have more on their blog.

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Bow Street Runner shortlisted again

I’ve just heard that Bow Street Runner has been shortlisted for the New Media Age Effectiveness Awards 2009. :)

Great news!

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Bow Street Runner up for another award

bsr

It just doesn’t stop. The multiple-award-winning Bow Street Runner we made for Channel 4 is up for another award, this time it’s the Broadcast Digital Awards. We’re in the Best Use of Digital Technology category.

The nominees are:

  • BBC iPlayer
  • Bow Street Runner, Channel4.com
  • Current
  • Freesat
  • Mycbbc
  • Obama: The Inauguration, Sky News

Wow. That’s quite some company to have!

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Anish Kapoor’s C-Curve – Brighton

An excellent photo by Brighton’s Rob Orchard! I absolutely love this photo. I’ve got to go try something like this myself now :)

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Generative art application – project screenshots

Since being inspired by Matt’s generative art session at Flashbrighton a while back,  I’ve been occasionally working on a personal project. It’s a Flex application where you can generate interesting abstract images and animations. It’s tricky to describe exactly what it is and what it does, so you can see for yourselves when I release it.

It was initially a simple idea of mine to see what something looked like when manipulated in a certain way. After playing around with it for a while and adding more functionality, I began finding myself entranced by the things I/it was accidentally creating. When I’ve added a bit more functionality I’ll release it and see if anyone else finds it as intriguing as I do :)

If you’re interested in helping me alpha-test this, then let me know.

[Edit: By the way, it's using Papervision]

Here’s some screenshots:

Red
red

 

Lines
lines 

 

Rainbow
rainbow

 

Distribution
distribution 

 

Browns
browns 

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Paper Moon – another great Unity game by Blurst

Paper Moon

Blurst have released another great Unity game called ‘Paper Moon’. It’s a 2D platformer with a slight 3D twist to the gameplay: Pressing Space ‘pops’ bits of the scenery either in front or behind the plane of the character. If you or an enemy is in the way, then you die. It creates some interesting puzzles. 

I haven’t tried it, but apparently you can plug in a (wired) 360 controller. Nice touch.

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